Small City: Hef Abuv Hadfow

Hef Abuv Hadfow

Hef Abuv Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceJaz̄omaka District
Sub ProvenceGlijenjliksvono Zone
RegionG̈ëkê-hêmizo Forest
Founded1211
Community LeaderLord Zlêb
Area19 km2 (7 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4212 m (13818 ft)
Average Yearly Precipitation77 cm/y (30 in/y)
Population4686
Population Density246 people per km2 (669 people per mi2)
Town AuraTruename Magic
Naming
Native nameHef Abuv Hadfow
Pronunciation/hef/ /ˈabuv/
Direct Translation[dense] [singer]
Translation[Not Yet Translated]

Hef Abuv Hadfow (/hef/ /ˈabuv/ [dense] [singer]) is a subtropical Small City located in Glijenjliksvono Zone, Jaz̄omaka District, within the Alveria.

The name Hef Abuv Hadfow is derived from the Goblin language, as Hef Abuv Hadfow was founded by Fyepí, who was culturaly Wood Elf.

Climate

Hef Abuv Hadfow has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 20°C (68°F). Hef Abuv Hadfow receives an average of 77 cm/y (30 in/y) of precipitation, most of which comes in the form of rain during the spring. Hef Abuv Hadfow covers an area of nearly 19 km2 (7 mi2), and an average elevation of 4212 m (13818 ft) above sea level.

Overview

Hef Abuv Hadfow was founded durring the early 13th century in winter of the year 1211, by Fyepí. The establishment of Hef Abuv Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Hef Abuv Hadfow which required millitary assistance exterminate before the community could finish being built.

Hef Abuv Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Hef Abuv Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Hef Abuv Hadfow is buildings are speckled and packed arround broad flagstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The city's minimaly adiquite are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Hef Abuv Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Hef Abuv Hadfow long.

Civic Infrastructure

Hef Abuv Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hef Abuv Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hef Abuv Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hef Abuv Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hef Abuv Hadfow's parks.

Hef Abuv Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hef Abuv Hadfow.

Hef Abuv Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hef Abuv Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hef Abuv Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hef Abuv Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hef Abuv Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hef Abuv Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hef Abuv Hadfow's public wards, blessings, and other arcane systems.

Hef Abuv Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Hef Abuv Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Hef Abuv Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hef Abuv Hadfow's natural decorations nor waterways.

Hef Abuv Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hef Abuv Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hef Abuv Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Hef Abuv Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Hef Abuv Hadfow there is always just enough rain to be annoying.

The Tick, Giant near Hef Abuv Hadfow are known to be quite timid.

Hef Abuv Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Augury energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 13
  • Farm Laborer: 24
  • Hunters: 17
  • Milk Maids: 12
  • Ranchers: 5
  • Ranch Hands: 12
  • Shepherds: 13
    • Farmland: 19072 m2
    • Cattle and Similar Creatures: 1171
    • Poultry: 14058
    • Swine: 937
    • Sheep: 46
    • Goats: 9
    • Horses, Mounts, and Beasts of Burden: 468

Craftsmen

  • Arms and Toolmakers: 9
  • Blacksmiths: 10
  • Bookbinders: 5
  • Buckle-makers: 6
  • Cabinetmakers: 9
  • Candlemakers: 18
  • Carpenters: 14
  • Clothmakers: 12
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 10
  • Farrier: 30
  • Furriers: 3
  • Glassworkers: 15
  • Gunsmiths: 9
  • Harness-Makers: 4
  • Hatters: 8
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 13
  • Locksmiths: 4
  • Matchstick makers: 7
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 6
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 8
  • Scabbardmakers: 9
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 15
  • Tailors: 34
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 6
  • Weavers: 13
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 11
  • Chandlers: 10
  • Chicken Butchers: 13
  • Entrepreneurs: 4
  • Fine Clothiers: 12
  • Fishmongers: 12
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 18
  • Spice Merchants: 6
  • Wine-sellers: 9
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 24
  • Barbers: 28
  • Coachmen: 6
  • Cooks: 23
  • Doctors: 9
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 12
  • Housekeepers: 13
  • Housemaids: 27
  • House Stewards: 13
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 18
  • Nursery Maids: 8
  • Pastrycooks: 15
  • Restaurateur: 18
  • Tavern Keepers: 18

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 10
  • Long Haul Couriers: 9
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 11
  • Miners: 9
  • Oilmen and Polishers: 6
  • Postmen: 10
  • Pure Finder: 6
  • Skinners: 14
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 16
  • Watercarriers: 9
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 9
  • Dentists: 4
  • Educators: 13
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 8
  • Landlords: 9
  • Lawyers: 5
  • Legend Keepers: 7
  • Militia Officers: 66
  • Monks, Monastic: 13
  • Monks, Civic: 14
  • Historian, Oral: 10
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 10
  • Priests: 18
  • Rangers: 6
  • Rat Catchers: 6
  • Scholars: 7
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 15
  • Military Officers: 18

Cottage Industries

  • Brewers: 12
  • Comfort Services: 18
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 16
  • Needleworkers: 15
  • Potters: 8
  • Preserve Makers: 13
  • Quilters: 6
  • Seamsters: 22
  • Spinners: 12
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 7
  • Costumers: 2
  • Dancers: 5
  • Drafters: 3
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 18
  • Writers: 14

Produce Industries

  • Butter Churners: 18
  • Canners: 13
  • Cheesmakers: 15
  • Ice Merchants: 2
  • Millers: 9
  • Picklers: 7
  • Smokers: 5
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 10

1731 of Hef Abuv Hadfow's population work within a Foundational Occupation.

2674 of Hef Abuv Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 281 (6%) are noncontributers.

Points of Interest

Hef Abuv Hadfow's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

A local has came up with a wonderful new idea 1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a banner of Transmutation, an a banner imbued with notable amounts of Transmutation energies was created in Hef Abuv Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History